User Experience Research on UMN Academic Technology Tools
Since 2015, OIT Academic Technology staff, including members of the Academic Technology Support Services (ATSS), Academic Technology Tools, and Video and Conferencing Services teams have collaborated with Usability Services and the academic technology community to conduct User Experience (UX) research to understand how students and instructors interact with learning technologies and the impact of these technologies on teaching and learning at the University of Minnesota.
For the purposes of our work, UX research is the process of gathering data to select, implement, and evaluate learning technologies that support student learning and instructor effectiveness. By understanding how students and instructors use learning technologies, we can identify areas for improvement to ensure the learning technologies meet their needs.
Our goal in conducting this research is twofold:
- identify gaps in the UMN learning technology ecosystem
- evaluate the implementation of new learning technologies
We conduct UX research using a variety of methods, such as:
- Focus groups: Group discussions with 4-6 students and/or instructors to learn about their needs, goals, and pain points when using learning technologies
- Usability evaluation: Testing our learning technologies with students and instructors to understand their ease of use and to identify any problems
UX research provides the UMN academic technology community with actionable data to improve our learning technologies and create more intuitive, engaging, and impactful experiences for students and faculty. We work closely with stakeholders across the University of Minnesota system to share our findings, and as a community, we work together to develop solutions to improve learning effectiveness.
Get Involved
We welcome partnerships with UMN researchers who seek to evaluate the effectiveness of learning technologies in their classrooms/teaching environments. Contact us to set up a consultation.
Read about current UX Research
Previous UX Research
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Focus Groups
- Faculty Focus Groups - Assessing learning technologies for teaching: April 2023
- Student Focus Groups - Maximizing Student Access and Success by Using Canvas Due Dates: April 2023
- Student Focus Groups - Building Momentum from Remote Teaching: November 2021
- Faculty Focus Groups - Instructors’ Reflections and Recommendations for Future Instruction : April 2021
- Student Focus Groups - Remote learning experiences: November 2020
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Usability Evaluations
Note: Study titles without links do not have any public-facing documentation.
- FeedbackFruits Usability Evaluation: February 2023
- New Quizzes Usability Evaluation: April 2022
- Mobile Usability Evaluation: July 2020
- New Gradebook Posting Policy Usability Evaluation: February 2020
- Peer Review Usability Evaluation: August 2019
- Group Work Usability Evaluation: May 2019
- Kaltura Capture Desktop Recorder and KMS Go Mobile App Evaluation: March 2019
- Learning Analytics Pilot Usability Evaluation: March 2019
- Kaltura in Canvas for Students, Video Quizzes, and Captioning Process v2 Evaluation: January 2019
- Student Mobile App Usability Evaluation: September 2018
- Kaltura MediaSpace UX and Captioning Process Evaluation: July 2018
- Group Work & Collaborations Usability Evaluation: May 2018
- Canvas Templates and Design Tools Usability Evaluation: February 2018
- Canvas Course Template Usability Evaluation: September 2017
- Canvas Pilot Usability Evaluation: October 2015 & March 2016