How to be a UX Supervillain: Using Your Professional Powers for Evil

Workshops, panels, and discussions around the theme of "UX Design for Good or Evil"

instructors and students in a toy design class
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Experience Level



UX Designer


We’ll start with the story of a famous architect who used his knowledge of building design to become the greatest bank robber in New York City. Then we’ll explore how you yourself can become a UX supervillain by reviewing some of the basic UX principles of evil such as: manipulation, data privacy, and addiction. Along the way we’ll examine some real world examples that demonstrate these ideas and finally discuss the fact that you may already be doing some of these things without knowing it.